Video game makers take aim at new Minnesota law
By John Reinan
Star Tribune
The Legislature wanted to protect Minnesota kids from violent, sex-filled
video games. So it went after the kids.
Children and
teens who buy or rent games rated for more mature players can face a fine of
$25 -- less than many Minnesota cities charge for a parking ticket. The law,
which takes effect Aug. 1, also requires retailers to post warning signs in
their stores.
Even the law's
chief sponsor thinks it won't be enforced. But days after Gov. Tim Pawlenty
signed the bill into law, the game business fought back with the fury of a
mutant zombie in "Resident Evil."
Game makers and
retailers filed a lawsuit in U.S. District Court in Minneapolis last month,
alleging that the new law is an unconstitutional restriction of free speech.
Video games,
they argued, are as much an artistic expression as film, music and literature.
And just as government cannot censor the ideas and images in those media,
neither can it restrict the content and availability of video games -- no
matter how many zombies have their virtual guts splattered across your kid's
computer screen.
"Video
games are powerful, but so are movies, and comic books, and dime novels, and
great works of literature," said Crossan (Bo) Andersen, president of the
Entertainment Merchants Association, a California-based group representing game
retailers.
"It is
unquestionably true that some games are not great literature," Andersen
said. "They aren't even good literature, and they may be poor products.
That's not what's being defended here.
"It's the
right of minors and retailers to choose what is good and bad speech, and not
have the government do it."
When the
conversation turns to violent video games and children, the game that most
often comes up is "Grand Theft Auto." The game is set in a bleak
urban wasteland where armed thugs and busty prostitutes in skimpy shorts patrol
every sidewalk.
The
opportunities for bloody violence are endless, with the game itself flashing
helpful prompts such as "Go beat up a crack dealer." Street fights
can quickly escalate into all-out wars with police, and a skilled player can
machine-gun 10 or 20 cops in as many seconds. The game awards the successful
cop-killer more power and weaponry.
There's also
the option of stealing a Cadillac and becoming a pimp, picking up hookers and
dropping them off with street-corner customers. Service enough customers and
you can earn yourself a full suit of pimp regalia.
Kathy
Schroepfer's eyebrows just about leaped off her face when she heard that her
13-year-old son, Evan, had been playing the game.
Schroepfer, of
Mound, relies on ratings to monitor her son's video intake. When buying games,
she looks for the big, black "T" on the box that shows a game is
rated for teens. What Schroepfer didn't know is that Evan has played
"M"-rated games -- supposedly restricted to those 17 and older -- at
his friends' homes.
"M-rated
games are a lot more bloody," Evan said, as he and his mother came out of
a video store at Ridgedale mall recently. "Like 'Grand Theft Auto' -- it
has sex in it."
"They
do?" Schroepfer said, her voice rising as she turned to look at him.
"Yeah,"
Evan replied matter-of-factly. "People get raped."
That's why
lawmakers in Minnesota and elsewhere are trying to keep those games out of the
hands of children.
But in the last
year, the video game industry has been on a legal winning streak, forcing the
reversal of laws in at least five states that sought to limit the availability
of games. And the industry will win in Minnesota, too, said Gail Markels,
general counsel for the Entertainment Software Association in Washington, D.C.,
a group that represents game makers.
"I don't
think there's any question that this will not survive legal review,"
Markel said, running down a long list of court cases that have been decided in
the industry's favor. "Everybody knows this legislation won't stand."
'Parents
have no idea'
Jeff Johnson, a
Republican representative from Plymouth who's running for state attorney general,
was the primary sponsor of the bill in the House.
"I don't
think we'll ever see a kid fined for this," Johnson said. "The
purpose was to get people's attention, particularly parents' attention, and to
discourage kids a little bit. Maybe it will make them a little bit less
interested and a little scared of trying it."
Comparing
literature and movies to violent video games is a false comparison, he said.
"I think
there's a difference between watching a movie or reading a book and actually
doing it," Johnson said. "In these games, you get to beat the cop to
death and set his body on fire, or shoot the prostitute in the head.
"If adults
want to play this, fine," he said. "Even if parents want to let their
kids play it, I guess that's none of my business. But I just think a lot of
parents have no idea what this stuff is. When you have 7-year-old boys learning
how to beat prostitutes, that's a concern for our society."
Video games are
as much a part of today's childhood as hi-fis and comic books were in previous
generations, and it's doubtful that kids are being warped by them, said several
metro teens.
"It's easy
to blame video games for people's problems," said Ted Eschweiler, 18, of
Golden Valley. "It's so external. If you're mature enough, you can separate
fantasy from reality."
Clay Keller,
18, of Minnetonka said it's easy to become desensitized to violence by video
games.
"But if
you go around shooting people, there's something more deeply wrong with you
than playing violent video games," he said.